My Computer My Way is a free online guide of accessibility
features for computers, tablets and mobile phones. The aim is to provide you
details to make whatever device you’re using easier to use via built-in accessibility
features, browser extensions or via apps that you can install.
It’s been around for quite a number of years and having
revisited the site again recently I am glad to see it has been updated to
current operating systems features. So
whether you need help now with Android Pie, Windows 10 or iOS12 this useful
guide has been updated to include the new built-in accessibility features.
The layout of Accessibility features is divided into four
options include features to help you see and use applications more clearly
accessibility features and information for people who are deaf or hard of
ways to make your keyboard, mouse and mobile device easier to use.
computer adjustments that will make reading writing and using the internet
One aspect of modern technological life that might help us to keep some faith in humanity are the comprehensive assistive technologies that are built into, or free to download for mobile computing devices. Accessibility features, as they are loosely called, are a range of tools designed to support non-standard users of the technology. If you can’t see the screen very well you can magnify text and icons (1) or use high contrast (2). If you can’t see the screen at all you can have the content read back to you using a screen-reader (3). There are options to support touch input (4, 5) and options to use devices hands free (6). Finally there also some supports for deaf and hard of hearing (HoH) people like the ability to switch to mono audio or visual of haptic alternatives to audio based information.
their mobile operating system iOS Apple do accessibility REALLY well and this is
reflected in the numbers. In the 2018 WebAim Survey of Low
Vision users there were over 3 times
as many iOS users as Android users. That is almost the exact reverse of the
general population (3 to 1 in favour of Android). For those with Motor Difficulties it
was less significant but iOS was still favoured.
So what are Apple doing right? Well obviously, first and foremost, the credit would have to go to their developers and designers for producing such innovative and well implemented tools. But Google and other Android developers are also producing some great AT, often highlighting some noticeable gaps in iOS accessibility. Voice Access, EVA Facial Mouse and basic pointing device support are some examples, although these are gaps that will soon be filled if reports of coming features to iOS 13 are to be believed.
Rather than being just about the tools it is as much, if not more, about awareness of those tools: where to find them, how they work. In every Apple mobile device you go to Settings>General>Accessibility and you will have Vision (1, 2, 3), Interaction (4, 5, 6) and Hearing settings. I’m deliberately not naming these settings here so that you can play a little game with yourself and see if you know what they are. I suspect most readers of this blog will get 6 from 6, which should help make my point. You can check your answers at the bottom of the post 🙂 This was always the problem with Android devices. Where Apple iOS accessibility is like a tool belt, Android accessibility is like a big bag. There is probably more in there but you have to find it first. This isn’t Google’s fault, they make great accessibility features. It’s more a result of the open nature of Android. Apple make their own hardware and iOS is designed specifically for that hardware. It’s much more locked down. Android is an open operating system and as such it depends on the hardware manufactured how accessibility is implemented. This has been slowly improving in recent years but Google’s move to bundle all their accessibility features into the Android Accessibility Suite last year meant a huge leap forward in Android accessibility.
What’s in Android Accessibility Suite?
Use this large on-screen menu to control gestures, hardware buttons, navigation, and more. A similar idea to Assistive Touch on iOS. If you are a Samsung Android user it is similar (but not as good in my opinion) as the Assistant Menu already built in.
Select to Speak
Select something on your screen or point your camera at an image to hear text spoken. This is a great feature for people with low vision or a literacy difficulty. It will read the text on screen when required without being always on like a screen reader. A similar feature was available inbuilt in Samsung devices before inexplicably disappearing with the last Android update. The “point your camera at an image to hear text spoken” claim had me intrigued. Optical Character Recognition like that found in Office Lens or SeeingAI built into the regular camera could be extremely useful. Unfortunately I have been unable to get this feature to work on my Samsung Galaxy A8. Even when selecting a headline in a newspaper I’m told “no text found at that location”.
Interact with your Android device using one or more switches or a keyboard instead of the touch screen. Switch Access on Android has always been the poor cousin to Switch Control on iOS but is improving all the time.
TalkBack Screen Reader
Get spoken, audible, and vibration feedback as you use your device. Googles mobile screen reader has been around for a while, while apparently, like Switch Access it’s improving, I’ve yet to meet anybody who actually uses it full time.
So to summarise, as well as adding features that may have been missing on your particular “flavour” of Android, this suite standardises the accessibility experience and makes it more visible. Also another exciting aspect of these features being bundled in this way is their availability for media boxes. Android is a hugely popular OS for TV and entertainment but what is true of mobile device manufacturer is doubly so of Android Box manufacturers where it is still very much the Wild West. If you are in the market for an Android Box and Accessibility is important make sure it’s running Android Version 6 or later so you can install this suite and take advantage of these features.
Since the year 2000 Enable Ireland’s Assistive Technology (AT) training service have run a Foundations in AT (5 ECTS) course certified by the Technological University Dublin (TUD). Those of you reading this post will most likely be familiar with AT and what a broad and rapidly evolving area it is. While overall the direction AT has taken over the last decade is positive and exciting, it has also become a more challenging area to work in. As a result, the importance and value of the Foundations in AT course has also increased and this is both reflected in, and as a direct result of the calibre of course participant we’ve had in recent years. The wealth of experience brought by participants each year helps the course evolve and develop, filling in gaps and offering new directions for technology to support people in areas beyond primary needs such as communication, access and daily living. Last month we began what is a new effort on our part to share with a wider audience some of the excellent work produced by Foundations in AT course participants with Shaun Neary’s post Accessible Photography – Photo Editing with Adobe Lightroom & the Grid 3. This month we will look at another area of creativity, music.
Alex Lucas enrolled in the 2018 Foundations in AT course. As soon as we learned about his background and experience, we knew that his involvement in the course was an opportunity for us to learn more about accessible music technology and practice. Alex is an academic (PhD research student in Queen’s University Belfast), a maker, a musician, a developer and a product designer. Before returning to studies, he had gained 10 years’ experience working in mainstream music technology with big name companies like Focusrite and Novation. In Queens he is currently researching “Supporting the Sustained Use of Bespoke Assistive Music Technology” and is part of the Research Group: Performance Without Barriers. He also works with Drake Music Northern Ireland.
We could be accused of having underutilised Alex, but our suggestion for his project was to produce a resource that would act as an introduction to people new to the area of accessible music technology. Alex chose to focus on the mainstream Digital Audio Workstation (DAW) application Ableton Live and Switch input. As well as the project document (download link below) he released 5 really excellent tutorial videos on YouTube, the first of which is embedded here.
Alex kindly agreed to contribute to this post so we asked him why he chose to focus on Ableton, to tell us a bit more about his work in inclusive music and a little about the research he is currently undertaking at Queens. Over to you Alex..
There are many software applications available for computer-based music production. Ableton Live is arguably one of the most popular DAWs. When first released in 2001, Ableton Live set itself apart from other DAWs through a unique feature called Session View.
Session View is a mode of operation which can be thought of as a musical sketchbook providing composers with an intuitive way to create loop-based music; a feature which is particularly useful when creating electronic music. When combined with Ableton Live’s built-in virtual musical instruments and devices for creating and modifying musical ideas, we find ourselves with a rich toolset for composing music in inclusive settings.
How this works with groups?
Music connects people; we see this often when conducting group-based inclusive music workshops, making work of this kind essential to Drake Music NI. There could be up to twelve participants of mixed abilities in a typical Drake workshop. As Access Music Tutors, we approach group workshops by first speaking to each participant in turn to identify their creative goals. One individual may have an interest in playing distorted synthesiser bass sounds, while another may prefer the softer sound of a real instrument such as a piano. Knowledge of an individual’s creative goals and their access requirements is used to select an appropriate device for the participant to use to control a virtual instrument within Ableton Live.
In addition to the Access Switches described in the video’s mentioned above, Drake Music also uses commercially available assistive music technologies such as Soundbeam and Skoog, and mainstream MIDI controllers such as the Novation Launchpad. It’s possible to connect several of these devices to a single computer running Live.
Together, the group make core musical decisions; i.e. genre, tempo, musical key. The workshop will proceed in one of two ways, either we jam together, or record each participant in turn, building up a composition gradually using overdubbing techniques.
OMHI – One-Handed Musical Instrument Trust
There are a handful of other organisations within the UK, working towards providing inclusion in music. One notable organisation is the One-Handed Musical Instrument Trust (https://www.ohmi.org.uk/). Many traditional musical instruments are designed in such a way that they place a fundamental requirement on the musician; they must have two fully functional hands. This assumption results in the exclusion of some individuals from learning a traditional musical instrument. Furthermore, in some cases, accomplished musicians are not able to return to their instrument after losing the function of a hand due to illness or an accident. OHMI aims to address this shortcoming by running an annual competition which invites instrument designers to adapt traditional musical instruments to be played by one hand only. Many fantastic designs are submitted to OHMI each year. I’m particularly impressed by David Nabb’s Toggle-Key Saxophone (https://www.unk.edu/academics/music/_files/toggle-key-system.pdf) which retains all of the functionality of a standard saxophone while being playable by one hand.
Whilst OHMI primarily focuses on the adaptation of traditional acoustic instruments for inclusion and accessibility; my research centres on the challenges faced by disabled musicians in the long-term use of custom-made digital musical instruments.
In partnership with a disabled musician named Eoin at Drake Music NI, together we’ve been designing a digital musical instrument tailored towards Eoin’s unique abilities. Eoin has a strong desire to play electric guitar but as Eoin cannot hold a guitar, due to its physical characteristics, he has been unable to up until this point.
Using a motion sensor and an access switch, coupled with a Raspberry Pi embedded computer, Eoin is now able to play rudimentary guitar sounds using the movements of his right arm. We’ve tested several prototypes and are now in the process of assembling the instrument for Eoin to use both during Drake music workshops and at home.
As a musician, Eoin is the primary user of the device; however we’ve also been considering Eoin’s primary carer, his father Peter, as a secondary user. We’ve designed a high-level interface for Peter to use, hopefully allowing him to easily set-up the device for Eoin to use at home. We’re particularly interested in the longevity of the device, whether or not it’s viable for Eoin and Peter to use independently. Obsolescence can be a problem for assistive technology in general. Our current assumption is that obsolescence may be an issue with custom-made accessible digital musical instruments but hope, through this research to discover useful mitigation strategies.
Some time back, when I was finishing up a photography shoot,
I met a gentleman who had informed me that his photography career had been cut
short due to having a stroke a few years earlier. This was back in 2011, and
options were a lot more limited in terms of cameras, software and accessibility
in general. Earlier in the year, as part of my Foundations in AT course, it was
suggested to me to incorporate my photography background into my project. Now
in 2019, there are a lot more options for accessibility in photography, between
mounts for the cameras, wi-fi connectivity between camera and PC/Phone/Tablet.
However taking the photo is only half the work for a photographer.
Film photographers have to develop their photos, Digital photographers have to edit their photos. Adobe Lightroom is an industry standard program for editing photos. It is also very shortcut friendly. As a result, I was able to make it work with Grid 3 to enable basic editing such as converting to black and white, adjusting colour balance, brightness. Contrast and exposure. Cropping and converting an image from Portrait to Landscape and vice versa could also be achieved via the Grid. In the short time I had to create this grid, it can be easily expanded on, adding access to other modules (such as Export, Slideshow, Book, Print, etc) to access other features like Slideshow Templates, Print Setup, Exporting with previous settings or email a photo. While functionality of this grid is minimal, there is plenty of room for expansion.
Big news (in the AT world anyway) may have arrived in your mail box early last week. It was announced that leading AAC and Computer Access manufacturer Tobii purchased SmartBox AT (Sensory Software), developers of The Grid 3 and Look2Learn. As well as producing these very popular software titles, SmartBox were also a leading supplier of a range of AAC and Computer Access hardware, including their own GridPad and PowerPad ranges. Basically (in this part of the world at least) they were the two big guns in this area of AT, between them accounting for maybe 90% of the market. An analogy using soft drink companies would be that this is like Coca-Cola buying Pepsi.
Before examining what this takeover (or amalgamation?) means to their customers going forward it is worth looking back at what each company has historically done well. This way we can hopefully provide a more optimistic future for AT users rather than the future offered by what might be considered a potential monopoly.
Sensory Software began life in 2000 from the spare bedroom of founder Paul Hawes. Paul had previously worked for AbilityNet and had 13 years’ experience working in the area of AT. Early software like GridKeys and The Grid had been very well received and the company continued to grow. In 2006 they setup Smartbox to concentrate on complete AAC systems while sister company Sensory Software concentrated on developing software. In 2015 both arms of the company joined back together under the SamrtBox label. By this time their main product, the Grid 3, had established itself as a firm favourite with Speech and Language Therapists (SLT), for the wide range of communication systems it supported and Occupational Therapists and AT Professionals for its versatility in providing alternative input options to Windows and other software. Many companies would have been satisfied with providing the best product on the market however there were a couple of other areas where SmartBox also excelled. They may not have been the first AT software developers to harness the potential resources of their end users (they also may have been, I would need to research that further) but they were certainly the most successful. They succeeded in creating a strong community around the Grid 2 & 3 with a significant proportion of the online grids available to download being user generated. Their training and support was also second to none. Regular high quality training events were offered throughout Ireland and the UK. Whether by email, phone or the chat feature on their website their support was always top quality also. Their staff clearly knew their product inside out, responses were timely and they were always a pleasure to deal with.
Tobii have been around since 2001. The Swedish firm actually started with eyegaze, three entrepreneurs – John Elvesjö, Mårten Skogö and Henrik Eskilsson recognised the potential of eye tracking as an input method for people with disabilities. In 2005 they released the MyTobii P10, the world’s first computer with built-in eye tracking (and I’ve no doubt there are still a few P10 devices still in use). What stood out about the P10 was the build quality of the hardware, it was built like a tank. While Tobii could be fairly criticized for under specifying their all-in-one devices in terms of Processor and Memory, the build quality of their hardware is always top class. Over the years Tobii have grown considerably, acquiring Viking Software AS (2007), Assistive Technology Inc. (2008) and DynaVox Systems LLC (2014). They have grown into a global brand with offices around the world. As mentioned above, Tobii’s main strength is that they make good hardware. In my opinion they make the best eye trackers and have consistently done so for the last 10 years. Their AAC software has also come on considerably since the DynaVox acquisition. While Communicator always seemed to be a pale imitation of the Grid (apologies if I’m being unfair, but certainly true in terms of its versatility and ease of use for computer access) it has steadily being improving. Their newer Snap + Core First AAC software has been a huge success and for users just looking for communication solution would be an attractive option over the more expensive (although much fuller featured) Grid 3. Alongside Snap + Core they have also brought out a “Pathways” companion app. This app is designed to guide parents, care givers and communication partners in best practices for engaging Snap + Core First users. It supports the achievement of communication goals through video examples, lesson plans, interactive goals grid for tracking progress, and a suite of supporting digital and printable materials. A really useful resource which will help to empower parents and prove invaluable to those not lucky enough to have regular input from an SLT.
To sum things up. We had two great companies, both with outstanding products. I have recommended the combination of the Grid software and a Tobii eye tracker more times than I remember. The hope is that Tobii can keep the Grid on track and incorporate the outstanding support and communication that was always an integral part of SmartBox’s operation. With the addition of their hardware expertise and recent research driven progress in the area of AAC, there should be a lot to look forward to in the future.
You may have heard about or seen photos of Enable Irelands fantastic “No Limits” Garden at this year’s Bloom festival. Some of you were probably even lucky enough to have actually visited it in the Phoenix Park over the course of the Bank Holiday weekend. In order to support visitors but also to allow those who didn’t get the chance to go share in some of the experience we put together a “No Limits” Bloom 2017 Grid. If you use the Grid (2 or 3) from Sensory software, or you know someone who does and you would like to learn more about the range of plants used in Enable Ireland’s garden you can download and install it by following the instructions below.
How do I install this Grid?
If you are using the Grid 3 you can download and install the Bloom 2017 Grid without leaving the application. From Grid explorer:
Click on the Menu Bar at the top of the screen
In the top left click the + sign (Add Grid Set)
A window will open (pictured below). In the bottom corner click on the Online Grids button (you will need to be connected to the Internet).
If you do not see the Bloom2017 Grid in the newest section you can either search for it (enter Bloom2017 in the search box at the top right) or look in the Interactive learning or Education Categories.
If you are using the Grid 2 or you want to install this Grid on a computer or device that is not connected to the Internet then you can download the Grid set at the link below. You can then add it to the Grid as above except select Grid Set File tab and browse to where you have the Grid Set saved.
Tobii Dynavox have recently launched their new Boardmaker Online product in Ireland through SafeCare Technologies. It has all the functionalities of previous versions of Boardmaker, except now that it’s web-based you don’t need any disks and multiple users can access it from any PC.
You can purchase a Personal, Professional or District account and the amount you pay depends on the type of account, the amount of “instructors” and how many years you want to sign up for. You can also get a discount for any old Boardmaker disks that you want to trade in.
You get all the symbols that have been available in past versions, as well as some new symbol sets and any new ones that are created in the future will also be given to you. Because it’s web-based, you have access to previously created activities via the online community and you can upload activities you create yourself to that community and share them with other people in your district or all over the world.
Because it’s no longer tied to one device, you can create activities on your PC and assign them to your “students” who can use them either in school and/or at home. You no longer need to have a user’s device in your possession to update their activities and they don’t need to have a period without their device while you do this.
You (and the other instructors in your district if you have a district licence) can also assign the same activity to many students and by having different accessibility options set up for different students, the activity is automatically accessible for their individual needs. For example, you could create an activity and assign it to a student who uses eye gaze and to a student who uses switches and that activity will show up on their device in the format that’s accessible for them.
The results of students’ work can be tracked against IEP or educational goals which then helps you decide what activities would be suitable to assign next. You can also track staff and student usage.
One limitation is that you can only create activities on a Windows PC or Mac. You can play activities on an iPad using the free app but not create them on it, and you can’t use Boardmaker Online to either create or play activities on an Android or Windows-based tablet.
The other point to mention is that because it’s a subscription-based product, the payment you have to make is recurring every year rather than being a one-off payment, which may not suit everyone.
However, with the new features it’s definitely worth getting the free 30-day trial and deciding for yourself if you’d like to trade in your old Boardmaker disks for the new online version!
Today May 18th is Global Accessibility Awareness Day and to mark the occasion Apple have produced a series of 7 videos (also available with audio description) highlighting how their products are being used in innovative ways by people with disabilities. All the videos are available in a playlist here and I guarantee you, if you haven’t seen them and you are interested in accessibility and AT, it’ll be the best 15 minutes you have spent today! Okay the cynical among you will point out this is self promotion by Apple, a marketing exercise. Certainly on one level of course it is, they are a company and like any company their very existence depends on generating profit for their shareholders. These videos promote more than Apple however, they promote independence, creativity and inclusion through technology. Viewed in this light these videos will illustrate to people with disabilities how far technology has moved on in recent years and make them aware of the potential benefits to their own lives. Hopefully the knock on effect of this increased awareness will be increased demand. Demand these technologies people, it’s your right!
As far as a favorite video from this series goes, everyone will have their own. In terms of the technology on show, to me Todd “The Quadfather” below was possibly the most interesting.
This video showcases Apple’s HomeKit range of associated products and how they can be integrated with Siri.
My overall favorite video however is Patrick, musician, DJ and cooking enthusiast. Patrick’s video is an ode to independence and creativity. The technologies he illustrates are Logic Pro (Digital Audio Workstation software) with VoiceOver (Apple’s inbuilt screen-reader) and the object recognizer app TapTapSee which although has been around for several years now, is still an amazing use of technology. It’s Patrick’s personality that makes the video though, this guy is going places, I wouldn’t be surprised if he had his own prime time TV show this time next year.
There is of course some cross over between the different AT highlights of 2016 I have included here. An overall theme running through all the highlights this year is the mainstreaming of AT. Apple, Google and Microsoft have all made significant progress in the areas previously mentioned: natural language understanding and smart homes. This has led to easier access to computing devices and through them the ability to automate and remotely control devices and services that assist us with daily living tasks around the house. However these developments are aimed at the mainstream market with advantages to AT users being a welcome additional benefit. What I want to look at here are the features they are including in their mainstream products specifically aimed at people with disabilities with the goal of making their products more inclusive. Apple have always been strong in this area and have lead the way now for the last five years. 2016 saw them continue this fine work with new features such as Dwell within MacOS and Touch Accommodations in iOS 10 as well as many other refinements of already existing features. Apple also along with Siri have brought Switch Control to Apple TV either using a dedicated Bluetooth switch or through a connected iOS device in a method they are calling Platform Switching. Platform Switching which also came out this year with iOS 10 “allows you to use a single device to operate any other devices you have synced with your iCloud account. So you can control your Mac directly from your iPhone or iPad, without having to set up your switches on each new device” (need to be on the same WiFi network). The video below from Apple really encapsulates how far they have come in this area and how important this approach is.
Not to be outdone Microsoft bookended 2016 with some great features in the area of literacy support, an area they had perhaps neglected for a while. They more than made up for this last January with the announcement of Learning Tools for OneNote. I’m not going to go into details of what Learning Tools offers as I have covered it in a previous post. All I’ll say is that it is free, it works with OneNote (also free and a great note taking and organisation support in its own right) and is potentially all many students would need by way of literacy support (obviously some students may need additional supports). Then in the fourth quarter of the year they updated their OCR app Office Lens for iOS to provide the immersive reader (text to speech) directly within the app.
Finally Google who would probably have the weakest record of the big 3 in terms of providing inbuilt accessibility features (to be fair they always followed a different approach which proved to be equally effective) really hit a home run with their Voice Access solution which was made available for beta testing this year. Again I have discussed this in a previous post here where you can read about it in more detail. Having tested it I can confirm that it gives complete voice access to all Android devices features as well as any third party apps I tested. Using a combination of direct voice commands (Open Gmail, Swipe left, Go Home etc.) and a system of numbering buttons and links, even obscure apps can be operated. The idea of using numbers for navigation while not new is extremely appropriate in this case, numbers are easily recognised regardless of voice quality or regional accent. Providing alternative access and supports to mainstream Operating Systems is the corner stone of recent advances in AT. As the previous video from Apple showed, access to smartphones or computers gives access to a vast range of services and activities. For example inbuilt accessibility features like Apple’s Switch Control or Google’s Voice Access open up a range of mainstream Smart Home and security devices and services to people with alternative access needs where before they would have to spend a lot more for a specialist solution that would have probably been inferior.
Smartbox have some very useful assistive technology products within communication, environment control and computer control. They have recently launched their Grid3 software which has continued to improve over the years, enabling many people with disabilities an alternative method to control their computer or to even communicate.
The Smartbox team will be taking to the road; bringing their developments in the world of AAC and assistive technology to venues across the UK and Ireland.