XAC (XBOX Adaptive Controller) User Review

I have always been a bit of a gamer. From Tetris on the original Gameboy to Sonic and the SEGA Mega Drive, I was always keen to pass the time away rapidly instructing a cartoon character to bounce from one side of the screen to another. Since I acquired my disability in 1999 though I felt
that large parts of this world were now no longer accessible to me. I felt with limited use of my arms and no use of my fingers consoles were out of the question. That changed recently when the Xbox brought out their new accessible controller.

I had tried to use several different games on the PlayStation and the Xbox, my nephew had a PlayStation and I had been able to use the left stick and some of the buttons on the ordinary controller but despite me telling him not to use the trigger buttons which were inaccessible to me I still got hammered several times by him on FIFA.

This new accessible controller seemed as though it would provide me with the opportunity to have the full experience of console gaming again, but who is going to buy an Xbox One and accessible controller just to see if they can use it or not? Thankfully Enable Ireland came to my rescue and
they allowed me to borrow their console and controller for the period of a month.


XBox Adaptive Controller (XAC)

The controller is simple to use and simple to set up. I needed some help to physically plug some aids in and out of the controller but apart from that it was a breeze.

The controller is setup for people of all abilities. The variety of configurations is as wide as the number of disabilities of the people who it is geared to provide for.

The xbox adaptive controller with some compatible accessories, switches, one handed joystick


I used the controller mainly for games like FIFA, Ryse, Forza 5, and some slightly more intricately controlled games like Grand Theft Auto and Battlefield.

Some games I used just the accessible controller with the coloured plug in switches that Enable Ireland provided alongside the console.

For other more complicated games, I used the Co-Pilot feature. The Co-Pilot feature allows you to use the ordinary controller as best you can while using the accessible controller switches for any bits or buttons on the ordinary controller that you can’t access.

Forza 5

Forza 5 cover
Forza switch setup. 4 switches. break, go , left , right

My setup for Forza, the car racing game, was the simplest of all. I took 4 of the aid switches and plugged them into the accessible controller, one was plugged into RT for the accelerator, one was plugged into LT for the brake, and the remaining two were plugged into the left and right ports on
the d-pad. I placed the RT switch under my elbow to continuously accelerate, which then meant my hands only had to focus on the three remaining buttons for steering and braking. That was a huge success, and meant I did not need any assistance throughout any of the gameplay on that particular game. Though that does not mean I was a great driver!

using elbow switch for accellator left only 3 switches to operate and drive successfully

FIFA 19

FIFA 19 Cover
switch setup for FIFA 19. One switch on arm rest, two on right leg, one on left leg and the xbox controller

For FIFA I used the Co-Pilot feature. I used the ordinary controller as I had done previously with my nephew, steering my player with the left stick while passing, tackling, shooting, etc with the usual A, B, X, and Y buttons.

I used the Xbox Accessible Controller then for the sprint and switch player options. I simply plugged in the switches into the RT and LT ports on the accessible controller and played normally on the ordinary controller while occasionally tapping the switches to change player or holding them down
with my elbow to sprint.

A very successful and intelligent solution which resulted in a 5-1 victory for me over my nephew! His face was a picture 🙂

Ryse, GTA & Battlefield

Ryse cover
Grand Theft Auto cover
Battlefield cover

Each of these I played with a similar set up to FIFA (pictured above). I used the Co-Pilot feature, the ordinary controller in conjunction with the accessible controller with four switches plugged into the RT, LT, RB, and LB ports.

Mainstream controller supplemented by a switch on the armrest, two on right knee and one on left

These games were a bit more intricate in their controls in comparison to the others and a little more difficult to use as a result. The accessible controller meant though that it was possible for me to at least give it a go. This controls setup was good and meant that I actually completed the story mode of Ryse, on easy.

I could play the vast majority of GTA and Battlefield without any difficulty, but there were certain issues. To use the character’s “special abilities” in GTA you had to press down on both the left and right sticks. I think you could set that up but that would require two more switches which I didn’t have.

Also, on occasion, while I had all the right buttons the scenario in the game was so complex that it involved pressing a number of buttons and steering at least one, if not both, sticks at the same time. It was almost equivalent to playing some musical instrument. On one mission I did have to fall back on some assistance from my nephew.

Conclusion

While it is still not quite the same as gaming prior to my disability the Xbox Accessible Controller has reopened the prospect of gaming properly on a regular basis and owning a console of my own again. This was a world that I thought had long left me behind but thanks to Microsoft and Xbox I’m
right back in the game!

Eye Control – Inbuilt EyeGaze Access for Windows 10

Just yesterday Microsoft announced what is possibly their biggest step forward in functionality within their Ease of Access accessibility settings since Windows 7. Eye Control is an inbuilt feature to facilitate access to the Windows 10 OS using the low cost eyegaze peripheral the Tracker 4 C from Tobii. More about what you can actually do with Eye Control below but first a little background to how this has come about.

Steve Gleeson and his son

Former American Football professional and MND (ALS) sufferer Steve Gleason (above) challenged Microsoft in 2014 to help people affected by this degenerative condition through the advancement eye tracking technology. This initial contact lead to the development of a prototype eye gaze controlled wheelchair, receiving lots of publicity and generating increased awareness in the process. However it was never likely to be progressed to a product that would be available to other people in a similar situation. What this project did achieve was to pique the interest of some of the considerable talent within Microsoft into the input technology itself and its application, particularly for people with MND.

A combination of factors felt on both sides of the Atlantic have proved problematic when it comes to providing timely AT support to people diagnosed with MND. Eyegaze input is the only solution that will allow successful computer access as the condition progresses, eye movement being the only ability left in the final stages of the illness. However, historically the cost of the technology meant that either insurance, government funding or private fundraising was the only means by which people could pay for eyegaze equipment. Usually this resulted in a significant delay which, due to the often aggressive nature of MND meant valuable time was lost and often the solution arrived too late. This situation was recognized by Julius Sweetland who led the development of Optikey, an Open Source computer access/AAC solution designed to work with low cost eye trackers back in 2015. Interestingly some of the innovative features of Optikey seem to have made it to Eye Control on Windows 10 (Multi-Key selection called Shape Writing on Eye Control – see gif below).

demo of shap writing on Eye Control - works like swiping on a touch keyboard. dwell on the first letter of a word, glance at subsequent letters and dwell on last letter. word is entered

Since the initial Steve Gleason Wheelchair hack there has been a steady stream of high quality research papers coming from people at Microsoft on the subject of eyegaze input and MND solutions. This should have been a hint that something like Eye Control was on the horizon. EyeGaze input has promised to break into the mainstream several times over the last decade however with Eye Control and support for devices being included in the core Windows OS it has never been this close.

For more background on the path to Eye Control see this Microsoft blog post from Microsoft:  From Hack to Product, Microsoft Empowers People with Eye Control for Windows 10

Want to find out how to get early access to Eye Control or get some more information on the functionality read this post from Tobii (be warned there are still bugs):  How to get started with Eye Control on Windows.

Accessibility Checker for Word Tutorial

The Accessibility Checker feature has been part of Microsoft Office for the last few iterations of the software package. It provides a fast and easy way to check whether the content you are producing is accessible to users of assistive technology. By making accessibility accessible Microsoft have left no room for excuses like “I didn’t know how…” or “I didn’t have time..”. You wouldn’t send a document to all your colleagues full of misspellings because you were in a hurry would you? The one criticism that could have been leveled at Microsoft was perhaps they didn’t provide enough support to new users of the tool. As I said above it’s easy to use but sometimes users need a little extra support, especially when you are introducing them to something that may be perceived as additional work. Thankfully Microsoft have filled that gap with a 6 part tutorial video which clearly explains why and how to get started using Accessibility Checker. Part 1 is a short introduction (embedded below) followed by a video on each important accessibility practice; Alternative Text, Heading Styles, Hyperlinks, File naming and Tables. Each video is accompanied by a short exercise to allow you put your new skill into practice immediately. The whole tutorial can be completed in under 20 minutes. This tutorial should be a requirement for anybody producing documents for circulation to the public. Have a look at the introduction video below.